Building a Magic deck – Beck Affinity pt. 2

I am feeling a bit giddy. Not that my deck is doing great numbers, au contraire, it is losing more than it is winning against most tier 1 and 2 decks. However, it has improved since last time. The new set (at time of writing) Aether Revolt has provided some nice additions. I will go over those first, and then post the new deck list.
The big yes is Spire of Industry, which is just a terrific fit. I’ve updated the mana base and it feels much more consistent. The land count has gone down to 14 in light of running 7 cheap mana generating artifacts and of course the 3 Cryptolith Rite (which might be one too much, tweaking and testing takes so much time!). Reverse Engineer is good, but not as good as I hoped. It has been stuck in my hand quite a few times, drawing it early sucks if the opening hand is not top-notch, and during a Beck turn where we try to go off, the deck is always in danger of being just one mana short, so most of the time I’d rather cast Thoughtcast or creatures. I like Metallic Construction in match-ups versus control decks with lots of 1-for-1 removal cards, but it is too slow against most aggro and combo, so it got moved into the sideboard. Metallic Rebuke is another great fit, and gives some much needed help against combo, as these match-ups are mostly not favorable. In combo heavy environments, maybe more counterspells in the sideboard are warranted.
A great disappointment were the improvise creatures. I couldn’t consistently get them on board when I needed them to, and so sadly none of them made the cut, although I might not have tested enough with all possible combinations. There is not enough time in the world!
Here is the new decklist:


4 Ornithopter
4 Frogmite
2 Myr Enforcer
4 Memnite
4 Bomat Courier
1 Thopter Engineer
3 Riddlesmith
1 Chief Engineer


Other Spells
3 Beck//Call
3 Springleaf Drum
3 Cryptolith Rite
3 Paradoxical Outcome
2 Aetherflux Reservoir
4 Thoughtcast
4 Mox Opal
1 Reverse Engineer


1 Academy Ruins
1 Breeding Pool
1 Tomb of the Spirit Dragon
1 Island
1 Forest
4 Darksteel Citadel
1 Inventors’ Fair
4 Spire of Industry


3 Galvanic Blast
2 Nature’s Claim
3 Relic of Progenitus
2 Ancient Grudge
3 Spell Pierce
1 Purphoros, God of the Forge
1 Metallic Construction


The sad part comes at the end. The deck might just be plain bad. It seems to only work well when we have cheap critters, land, card draw and ramp in our opening hand. Mulligans make our start bad quite fast. Another big deficiency is that it simply doesn’t always win when we “combo out”. It misses the inevitability of say, Ad Nauseam. My feeling is that the deck does best against mid-rangey decks that are low on discard, and not so well against most other decks. I should probably start taking some notes and recording win/loss numbers for the match-ups. That would make a nice 3rd article. See you then?

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